Planned Additions
- Set up shock ailment
- Make a formula to show enemy level to distinguish between enemies
- Add buff boost to damage calc - Done
- Add buff boost to accuracy calc - Done Test
- Fix weakness boost and amp to only work with weak hits - Done
- Fix phys boost and phys amp to only work with physical - Done
- Add critical boost and amp to crit rate calculator
- Add rollups of enemy stats for endurance and luck - Done
- Add rollups of enemy affinities including vulnerabilities - Done
- Add accuracy to skill list - Done
- Add an error when a weakness from an attack is struck preventing a value for crit to be displayed - Done
- Add indicator of number of hits in multi-hit moves in damage calc
- Add indicator of what difficulty has been selected - Done
- Add unique modifiers to damage calculator involving moon phases
- Add All-Out Attack damage calculation
- Add hit evasion rate - Done
- Add damage taken from enemies - Done, needs testing
- Add how equipment stats affect certain calculations - Currently being implemented
- Look if we still should keep “resist ailments or “resist <ailment>”
- Maybe a character select with a predetermined persona & equipment
- Highlight enemy exclusive skills in skill list
- Make it so some moves will always guarantee in a set damage i.e. 100 damage
- Add enemy exclusive buffs to enemy stats page
- Should we remove unused enemies?
- Fix full downed buff. - Done (Requires more testing to ensure that it works)
- Implement charm so that it works with heartbreaker
- Make it so that Theurgies have MAX accuracy
- Add special armour properties i.e. +7 En, Null light.
- Add weapons and accessories - Done
- Make sure persona stats cant surpass 99 - Done
- Attribute Vs Affinity in choice of language
- Does ailment difficulty affect insta-kill chance?
- Add buff boost/amp to defence and evasion - Done, test
- Add Orgy Moa- uhhhhh i mean Orgia Mode - Done
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Needs Reworking
- Rework ailments for new affinities - Done
- Magic Ability and Magic Mastery affects physical, almighty & criticals - Done
- Party member exclusive skills arent separate to the persona page. Changing one skill changes it for all of them
- Theurgies are affected by resistances - Done, needs double check
- Rework ailment burst/surge to only work with ailments
- Make it so that Downed and Guarding cannot co-exist
- Level difference multiplier never goes below 1 for both parties during boss fight
- Make enemy resist ailment skills automatic
Testing
- How should Magatsu Mandala and Trickster tri work
- Check if downed status on enemies affect All-Out Attack damage
- See if Priestess card stacks with pendant of amity
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