Task List

Task List

Planned Additions

  • Set up shock ailment
  • Make a formula to show enemy level to distinguish between enemies
  • Add buff boost to damage calc - Done
  • Add buff boost to accuracy calc - Done Test
  • Fix weakness boost and amp to only work with weak hits - Done
  • Fix phys boost and phys amp to only work with physical - Done
  • Add critical boost and amp to crit rate calculator
  • Add rollups of enemy stats for endurance and luck - Done
  • Add rollups of enemy affinities including vulnerabilities - Done
  • Add accuracy to skill list - Done
  • Add an error when a weakness from an attack is struck preventing a value for crit to be displayed - Done
  • Add indicator of number of hits in multi-hit moves in damage calc
  • Add indicator of what difficulty has been selected - Done
  • Add unique modifiers to damage calculator involving moon phases
  • Add All-Out Attack damage calculation
  • Add hit evasion rate - Done
  • Add damage taken from enemies - Done, needs testing
  • Add how equipment stats affect certain calculations - Currently being implemented
  • Look if we still should keep “resist ailments or “resist <ailment>”
  • Maybe a character select with a predetermined persona & equipment
  • Highlight enemy exclusive skills in skill list
  • Make it so some moves will always guarantee in a set damage i.e. 100 damage
  • Add enemy exclusive buffs to enemy stats page
  • Should we remove unused enemies?
  • Fix full downed buff. - Done (Requires more testing to ensure that it works)
  • Implement charm so that it works with heartbreaker
  • Make it so that Theurgies have MAX accuracy
  • Add special armour properties i.e. +7 En, Null light.
  • Add weapons and accessories - Done
  • Make sure persona stats cant surpass 99 - Done
  • Attribute Vs Affinity in choice of language
  • Does ailment difficulty affect insta-kill chance?
  • Add buff boost/amp to defence and evasion - Done, test
  • Add Orgy Moa- uhhhhh i mean Orgia Mode - Done
 

Needs Reworking

  • Rework ailments for new affinities - Done
  • Magic Ability and Magic Mastery affects physical, almighty & criticals - Done
  • Party member exclusive skills arent separate to the persona page. Changing one skill changes it for all of them
  • Theurgies are affected by resistances - Done, needs double check
  • Rework ailment burst/surge to only work with ailments
  • Make it so that Downed and Guarding cannot co-exist
  • Level difference multiplier never goes below 1 for both parties during boss fight
  • Make enemy resist ailment skills automatic

Testing

  • How should Magatsu Mandala and Trickster tri work
  • Check if downed status on enemies affect All-Out Attack damage
  • See if Priestess card stacks with pendant of amity
 
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